Sunday, December 18, 2011

Getting Back to Work

I'm not going to lie, I admit that Ambition has been a bit rough to work on as of late. A month after my last post, I landed a new job at React! Games and so I haven't been able to work on it as much. Lately, though, I have been thinking about this so much that I can't focus on much else unless I start working on it more.

Earlier in this blog, I mentioned that items could be placed and picked up, etc, but that system was extremely clunky and gave me so many issues that it had to be scrapped and reworked. It is pretty much done (again) but I haven't worked on it enough to complete the last three steps, which is: dropping items on the floor, picking them up from the floor, and having containers within containers.

This project has been hard for me to figure out what order to write systems, and so productivity has been relatively low. But, today I decided to sit down and at least write a list of the things I'd like to have for a completely playable Alpha build. Before, I mentioned I'd like to have a playable demo, but waiting for Alpha seems like a better idea now. Once this alpha build is complete, I would love to share it with the community and announce this blog to give everyone an idea of what I'm going for.

Anyway, I am going to get back to coding (after I make some dinner for the family), and when I do, my plan is to work on the gathering system, so maybe next time my character will be able to pick a flower!