Tuesday, March 8, 2011

An Almost Playable Demo

I have been working on Ambition a lot more than I expected I would be able to. Of course, this comes with the price of not getting anything done at home, and my wife is probably not very happy about that. But when being on fire and really productive, I just don't have a choice.

The game is coming along better than I could have anticipated, which doesn't happen often, and is likely the reason I have become so consumed by the project. It's hard to turn away when so much is getting done each day. Anyway, what I have right now is a working server, with most of its scalability architecture complete. The only thing I don't have completed, is migrating clients from one server to another. That felt like a pretty low priority for me right now, considering it will take at least 500 CCU to require even one more server machine.

When the client logs in, he chooses a realm (only one right now), and then chooses a character, which allows him to enter the world. The character creation screen has not been done, although it will not be difficult. It doesn't make sense to work on it right now, since I don't have the swappable character art, although, I have been considering purchasing this.

While in the game world, the player can move around, enter "attack mode", and request an attack action, which currently displays an animation, but doesn't do anything. He can also open his inventory (I say he, but the character is female right now...) and move any items around (that have to be added through the database since there is nothing to pick up right now). If he moves a weapon to hi s main hand, the weapon will be equipped, and other players will be able to see it.

There are a few things I would like to do before posting a demo, and screen shots really wouldn't mean anything right now, so I've refrained from posting any. Before I release a demo, I would like to allow the player to pick up items off the ground, which he can currently place there, but not pick back up. I would also like for there to be some way of creating items, whether it's from an infinitely spawning item on the ground, or by performing an action on an object to retrieve one, like maybe picking a flower.

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