Friday, April 1, 2011
Small Technical Renovation
I haven't had much time to work on the game recently, but it has been on my mind the entire time. However, it is not just time that has been slowing development. When designing the item and object modules, I was following the rule that most MMOs and even RPGs follow, which is that objects are in the 3D world, and items are in your inventory and equipped to characters. I did not take into consideration that in this game, the player can place items on the ground, so they are also objects in the 3D world. This oversight has caused a loss in productivity, because it means I have to redesign the way the inventory works a little bit so objects and items are the same things, but can also be hidden in characters' inventories. While I don't think it will be a huge task, it still causes me to lose momentum because it is stopping me from working on everything else, since everything relies on the object/item system.
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